• Gamejam Post-mortem · 5 min read

    Onboarding and the 4 Fs rule

    I recently took part in the Juniper very serious game jam and out of the 3510 games, who knows how, I ended up #1 in the Enjoyment category and #36 overall. I also had the pleasure of winning the Best Web Game prize awarded by CrazyGames, who were sponsoring the jam. All of it with…

  • The theme of Juniper Dev‘s game jam was: Spin to win. And honestly, quite a few developers came up with some really interesting angles. Juniper sums up a good bunch of them in their post-jam video if you want to know more. On my end, I took spin literally, a head that spins and slides,…

  • Godot Playable · 3 min read

    Mini-golf: guidelines & juice

    More than 14 years later, Martin Jonasson and Petri Purho’s video Juice it or lose it is still stuck in a corner of my head whenever I’m developing a game. For those who haven’t seen it, it’s just as relevant today as it was back then, so now’s the time. For those who have seen…

  • Devlog Godot · 5 min read

    Shot prediction

    Over the years, first on Gamemaker then on Godot, I’ve built quite a few games that needed trajectory prediction. For me it’s all about balls: golf, minigolf, pool. But there are plenty of other uses: some of the weapons in Worms, the launch in Angry Birds, or any pachinko like Peggle. What I love about…

Emmanuel Cook (godDonut) Avatar